Star Dice Dev Log – Version v0.0.30
This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play.
Pacing Adjustments
Increased the base game speed to reduce waiting and downtime
Adjusted multiple sound effect triggers and timing to provide more immediate feedback
Overall gameplay flow is smoother, with clearer chain reactions and burst moments
Relic Adjustments
Updated the functionality of some relics to improve strategic depth and fun
Fine-tuned numerical balance to bring different builds closer in performance
Reduced reliance on “must-pick” relics to encourage more build experimentation
Destiny System
Added new Destiny modifiers, introducing more situational variety
Removed some effects with overly narrow conditions or low impact
The goal of this version is:
To make the game flow better, decisions clearer, and bursts more impactful.
The Playtest is ongoing,
and thank you to everyone for the feedback and suggestions.
Next, we’ll continue refining moment-to-moment feel and expanding overall depth.
Hydrus : Line count <= 3, Stardust Piece + (500 x cumulative number)
Indus : 4<= Line count <= 6, Stardust Piece + (500 x cumulative number)
Musca : Line count >= 7, Stardust Piece + (500 x cumulative number)
Aquarius : Line Point + (15 x Star Coin)
Capricornus : Line Point + (40 x buy number)
Taurus : Special Dice Side Number >= 5, Stardust Piece +4000
Same Cube : Same triggers if the 1st and 3rd numbers match
Files
Star Dice
| Status | Released |
| Author | Just L Studio |
| Genre | Strategy |
| Tags | Deck Building, Dice, Pixel Art, rogue, Roguelike, Roguelite |
More posts
- Star Dice Dev Log – Version v0.0.291 day ago
- Star Dice Dev Log – Version v0.0.289 days ago
- Star Dice Dev Log – Version v0.0.2711 days ago
- ⭐ Star Dice — Playtest Is Officially Live!13 days ago
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