Star Dice Dev Log – Version v0.0.30


This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play.


Pacing Adjustments

Increased the base game speed to reduce waiting and downtime

Adjusted multiple sound effect triggers and timing to provide more immediate feedback

Overall gameplay flow is smoother, with clearer chain reactions and burst moments


Relic Adjustments

Updated the functionality of some relics to improve strategic depth and fun

Fine-tuned numerical balance to bring different builds closer in performance

Reduced reliance on “must-pick” relics to encourage more build experimentation


Destiny System

Added new Destiny modifiers, introducing more situational variety

Removed some effects with overly narrow conditions or low impact


The goal of this version is:

To make the game flow better, decisions clearer, and bursts more impactful.


The Playtest is ongoing,

and thank you to everyone for the feedback and suggestions.

Next, we’ll continue refining moment-to-moment feel and expanding overall depth.


Hydrus : Line count <= 3, Stardust Piece + (500 x cumulative number)

Indus : 4<= Line count <= 6, Stardust Piece + (500 x cumulative number)

Musca : Line count >= 7, Stardust Piece + (500 x cumulative number)

Aquarius : Line Point + (15 x Star Coin)

Capricornus : Line Point + (40 x buy number)

Taurus : Special Dice Side Number >= 5, Stardust Piece +4000

Same Cube : Same triggers if the 1st and 3rd numbers match

Files

star_dice_playTest_v_0_0_30.zip Play in browser
6 hours ago

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